![]() The laser sight visual that is triggered upon charging a shot is an independent entity that is not fully linked to the rifle itself, and as a result has delayed reaction time to the player's actions.Fixed not being able to jump after zooming with the Classic.Fixed the Classic leaving laser particles in the world.Fixed the Classic zooming-in when the Sniper teleports while charging a shot.Fixed the Explosive Headshot upgrade in Mann vs.The Classic can now accept Enemies Gibbed strange parts.Updated the Classic to allow for Name Tags, Gift Wrap, and Strange Parts to be applied.Removed the shot effect for the Classic in DirectX 8.Fixed the Classic scope not being drawn correctly in DirectX 8. ![]() Fixed the Classic automatically zooming in after going through a teleporter while charging.Related achievements General achievements Strange Cosmetic Part: Freezecam Taunt Appearances Strange Part: Robots Destroyed During Halloween Strange Part: Unusual-Wearing Player Kills Strange Part: Medics Killed That Have Full ÜberCharge Strange Part: Kills While Explosive Jumping Only the first statistic counts towards the strange rank. Players killed by the Classic can be gibbed, leaving behind a cloud of blood which quickly fades away.Ĭharge and fire shots independent of zoom The player can jump and release the key or switch to another weapon in order to intentionally cancel a shot. If the fire key is released while in midair, the weapon does not fire, and the shot is simply cancelled. In addition, bodyshots do 10% less damage compared to the default Sniper Rifle. ![]() Headshots can be performed regardless of whether or not the scope is being used, but only when a shot is fully charged. ![]() Charging a shot applies the same movement speed reduction and effects as any other rifle that is scoped and charging subsequently, being scoped without charging does not reduce speed at all. As a result, charging shots and scoping/unscoping can be done independently from each other. Instead, charging shots is done manually by holding down the fire key, with the shot being fired when the key is released. Unlike other sniper rifles, the Classic does not automatically charge shots while the player is scoped in. It is a recreation of the Sniper Rifle from Team Fortress Classic. The Classic is a primary weapon for the Sniper. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |